Hours After Midnight
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Nov 25, 2009, 4:50pm




Hours After Midnight :: London :: Ministry of Magic
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[ ]Level 1
Minister of Magic and Support Staff
The Minister of Magic himself resides on this floor, as does his entourage, including the Senior (and presumably Junior) Undersecretaries to the Minister.
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[ ]Level 2
Department of Magical Law Enforcement
Incorporating the Improper Use of Magic/Muggle Artifacts Office, Auror Headquarters, and Wizengamot Administration Services.
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[ ]Level 3
Department of Magical Accidents and Catastrophes
Incorporating the Accidental Magic Reversal Squad, Obliviator Headquarters, and the Muggle-Worthy Excuse Committee.
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[ ]Level 4
Department for the Regulation and Control of Magical Creatures
Incorporating the Beast, Being, and Spirit Divisions, Goblin Liaison Office, and Pest Advisory Bureau.
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[ ]Level 5
Department of International Magical Cooperation
Incorporating the International Magical Trading Standards Body, the International Magical Office of Law, and the International Confederation of Wizards, British Seats.
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[ ]Level 6
Department of Magical Transport
Incorporating the Floo Network Authority, Broom Regulatory Control, Portkey Office, and Apparation Test Center.
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[ ]Level 7
Department of Magical Games and Sports
Incorporating the British and Irish Quidditch Headquarters, Official Gobstones Club, and Ludicrous Patents Office.
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[ ]Level 8
Atrium
The ceiling is bright blue with inlaid gold. In the center is a fountain of a wizard, witch, goblin, elf, and centaur. Lining the right wall are fireplaces for people leaving via the Floo network, while the left side is for those arriving. On the far wall is the entrance for people using the phone booth. Any guest must be searched and their wands checked. Once that is done, you may enter through the golden gates.
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[ ]Level 9
Department of Mysteries
This is the floor where all the secrets, the unknowns, and the plain spookiest of all magical things are stored. It's torch-lit, silent, black and ominous; and as you step from the corridor into a circular room with a dozen doors set all around the walls, you know something isn't quite right. The moment the door is shut, there is a rumbling and a sense of movement in the dark, and the walls rotate.
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[ ]Level 10
Courtrooms
This level cannot be reached from the elevator. It is a corridor with rough stone walls and torches in brackets. There are heavy wooden doors with iron bolts and keyholes lining the passageway on each side.
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