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Minister of Magic and Support Staff
The Minister of Magic himself resides on this floor, as does his entourage, including the Senior (and presumably Junior) Undersecretaries to the Minister.

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No New Posts Level 2

Department of Magical Law Enforcement
Incorporating the Improper Use of Magic/Muggle Artifacts Office, Auror Headquarters, and Wizengamot Administration Services.

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No New Posts Level 3

Department of Magical Accidents and Catastrophes
Incorporating the Accidental Magic Reversal Squad, Obliviator Headquarters, and the Muggle-Worthy Excuse Committee.

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No New Posts Level 4

Department for the Regulation and Control of Magical Creatures
Incorporating the Beast, Being, and Spirit Divisions, Goblin Liaison Office, and Pest Advisory Bureau.

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No New Posts Level 5

Department of International Magical Cooperation
Incorporating the International Magical Trading Standards Body, the International Magical Office of Law, and the International Confederation of Wizards, British Seats.

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No New Posts Level 6

Department of Magical Transport
Incorporating the Floo Network Authority, Broom Regulatory Control, Portkey Office, and Apparation Test Center.

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No New Posts Level 7

Department of Magical Games and Sports
Incorporating the British and Irish Quidditch Headquarters, Official Gobstones Club, and Ludicrous Patents Office.

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No New Posts Level 8

Atrium
The ceiling is bright blue with inlaid gold. In the center is a fountain of a wizard, witch, goblin, elf, and centaur. Lining the right wall are fireplaces for people leaving via the Floo network, while the left side is for those arriving. On the far wall is the entrance for people using the phone booth. Any guest must be searched and their wands checked. Once that is done, you may enter through the golden gates.

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No New Posts Level 9

Department of Mysteries
This is the floor where all the secrets, the unknowns, and the plain spookiest of all magical things are stored. It's torch-lit, silent, black and ominous; and as you step from the corridor into a circular room with a dozen doors set all around the walls, you know something isn't quite right. The moment the door is shut, there is a rumbling and a sense of movement in the dark, and the walls rotate.

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No New Posts Level 10

Courtrooms
This level cannot be reached from the elevator. It is a corridor with rough stone walls and torches in brackets. There are heavy wooden doors with iron bolts and keyholes lining the passageway on each side.

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Ministry of Magic

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Ministry of Magic
The simplest way to enter the head of the British Wizarding world is through a run-down telephone booth in the middle of London. Dial 62442. State your name a buisness and pin on your tag if you're a guest. The booth will take you down to the level closest to the London streets. The level number gets higher as you go farther down into the ground.

Sub-boards: Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8, Level 9, & Level 10
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